----------------------------------Beasts---------------------------------- Deathclaws WS: 60 BS: - Str: (12) 60 T: (12) 60 Ag: 50 Int: 25 Per: 30 WP: 50 Fel: - Traits: Unnatural Toughness x 2, Unnatural Strength x 2, Improved Natural Weapons (Claws and Fangs, 1d10+12, Pen 4), Razor Sharp, Natural Armour (AP 4, All), Size (Hulking), Fear 3, Brutal Charge, From Beyond, Sturdy Skills: Awareness +10 Talents: Swift Attack, Lighting Attack, Die Hard Wounds: 60 Radscorpions WS: 30 BS: - Str: 26 T: 30 Ag: 22 Int: 10 Per: 35 WP: 28 Fel: - Traits: Natural Weapons (Pincers 1d10+2 Primitive, Sting 1d10+2 Primitive, Toxic 1d10 damage if failed T test), Chitin (AP 1, All), Bestial, Quadruped, Night Sight Skills: Awareness +10 Talents: Heightened Senses (Sight) Wounds: 12 Giant Radscorpion WS: 40 BS: - Str: 40 T: 42 Ag: 20 Int: 10 Per: 40 WP: 35 Fel: - Traits: Natural Weapons (Pincers 1d10+6 Primitive, Sting 1d10+6 Primitive, Toxic 1d10 damage if failed T test), Chitin (AP 2, All), Bestial, Quadruped, Dark Sight, Size (Hulking), Fear 2, Sturdy Skills: Awareness +10 Talents: Swift Attack, True Grit, Crushing Blow, Heightened Senses (Sight) Wounds: 14 Radscorpion Queen WS: 50 BS: - Str: 60 T: 50 Ag: 10 Int: 15 Per: 40 WP: 40 Fel: - Traits: Natural Weapons (Pincers 1d10+8 Primitive, Sting 1d10+8 Primitive, Toxic 2d10 damage if failed T test), Chitin (AP 3, All), Bestial, Quadruped, Dark Sight, Size (Enormous), Fear, Brutal Charge, Sturdy Skills: Awareness +10, Berserk Charge, Furious Assault Talents: Swift Attack, True Grit, Crushing Blow, Heightened Senses (Sight) Wounds: 30 Molerat Radalligator Giant Radalligator Giant Rat WS: 20 BS: - Str: 20 T: 20 Ag: 30 Int: 10 Per: 30 WP: 15 Fel: - Traits: Bestial, Quadruped, Bite (1d10-3, Primitive), Size (Scrawny) Skills: Awareness +10, Climb, Concealment +10, Silent Move +10, Swim Wounds: 4 Gecko Wild Horzard Radleech Giant Radleach Radroach Texas Fleshtearer WS: 10 BS: - Str: 10 T: 5 Ag: 30 Int: 5 Per: 40 WP: - Fel: - Traits: Natural Weapons (Sting 1d10-5, Toxic 1d10 damage if failed T test), Quadruped, Night Sight, Size (Tiniest of the tiny), Swarm (one extra attack per every 10 wounds the swarm has) Skills: Awareness +20, Climb +20 Talents: Wounds: 1 Makeshift Robot The robot itself appears to be a strange mix of pieces and bits of other robots, like someone had taken the body of a securitron, given it the arms of a Mr. Handy, the head of a sentry bot, a human brain in jar bolted to the chest. WS: 30 BS: 30 Str: (8) 40 T: 50 Ag: 20 Int: 30 Per: 40 WP: 50 Fel: - Traits: Night Sight, Machine (AP 4, All), Machine Strenght x2, Auto-Stabilized, Sturdy, Strange Physiology, Multiple Arms Skills: Awareness, Tech-Use +20, Tracking Talents: Swift Attack Weapons: Knife Thrower (1d5+8, Pen 2), Hidden Blade (1d10+8, Pen 2) Wounds: 14 Securitron Mr. Handy Brainiac Sentry Bot ----------------------------------Brotherhood of Steel---------------------------------- BoS Knight BoS Scribe BoS Paladin WS: 35 BS: 40 Str: 44 T: 40 Ag: 35 Int: 35 Per: 30 WP: 40 Fel: 30 Traits: Skills: Talents: Basic Weapon Training (SP), Pistol Weapon Training (SP), Melee Weapon Training (Primitive), Basic Weapon Training (Laser), Pistol Weapon Training (Laser), Basic Weapon Training (Gauss), Heavy Weapon Training (SP), Heavy Weapon Training (Laser) Gear: T-45d or T-51b Power Armour, Laser Rifle/Gauss Rifle/Minigun, Frag Grenade x 2, Laser Pistol, Stimpak x 2 Wounds: 18 ----------------------------------Misc.---------------------------------- Mercenary Bounty Hunter WS: 32 BS: 37 Str: 35 T: 34 Ag: 39 Int: 40 Per: 33 WP: 35 Fel: 25 Skills: Climb, Awareness, Dodge, Survival, Common Lore (Law Enforcement, KoL or CST), Inquiry, Intimidate, Speak Language (English), Carouse Talents: Quick Draw, Basic Weapon Training (SP), Pistol Weapon Training (SP), Melee Weapon Training (Primitive) Gear: 2d20 caps, Roll 1d21 on SP Weapons Table (no heavies), Roll 1d10 on Primitive Armour Table (on 9 or 10, roll 1d12 on Armour Table), Melee Weapon, Ammo Wounds: 14 Enforcer WS: 30 BS: 30 Str: 35 T: 30 Ag: 30 Int: 30 Per: 30 WP: 30 Fel: 30 Skills: Climb, Awareness, Survival, Common Lore (Law Enforcement, KoL or CST), Inquiry, Intimidate, Speak Language (English), Carouse Talents: Quick Draw, Basic Weapon Training (SP), Pistol Weapon Training (SP), Melee Weapon Training (Primitive) Gear: Shotgun/Sawn-Off Shotgun/Repeater, 9mm Pistol/.357 Revolver/.38 Revolver, Heavy Leathers/Brahmin Hides, Knife/Hatchet/Machete, 2d15 caps Wounds: 12 Raider WS: 28 BS: 28 Str: 35 T: 30 Ag: 30 Int: 30 Per: 27 WP: 25 Fel: 30 Skills: Talents: Basic Weapon Training (SP), Pistol Weapon Training (SP), Melee Weapon Training (Primitive) Gear: Primitive Armour, One Melee Weapon and/or One Ranged Weapon, Some Ammo, 1d10 caps Wounds: 10 ----------------------------------Confederated States of Texas---------------------------------- CST Regular WS: 30 BS: 35 Str: 35 T: 35 Ag: 30 Int: 30 Per: 30 WP: 30 Fel: 30 Traits: Skills: Talents: Basic Weapon Training (SP), Pistol Weapon Training (SP), Melee Weapon Training (Primitive) Gear: Pump-Action Shotgun/Texan Assault Rifle/Repeater Carbine, Leather Armour, Duster, .357 Revolver/9mm Pistol, Combat Knife Wounds: 13 CST Ranger WS: 35 BS: 40 Str: 38 T: 38 Ag: 30 Int: 32 Per: 35 WP: 35 Fel: 30 Traits: Skills: Talents: Basic Weapon Training (SP), Pistol Weapon Training (SP), Melee Weapon Training (Primitive) Gear: Texan Assault Rifle/Texan Repeater, Combat Armour, Duster, .44 Revolver, Bowie Knife/Hatchet, Stimpak x 2 Wounds: 15 CST Officer President Shrub General Villega ----------------------------------Kingdom of Lousiana---------------------------------- KoL Regular WS: 35 BS: 30 Str: 35 T: 35 Ag: 30 Int: 30 Per: 30 WP: 30 Fel: 30 Traits: Skills: Talents: Basic Weapon Training (SP), Pistol Weapon Training (SP), Melee Weapon Training (Primitive) Gear: Hunting Rifle/Louisianian Assault Rifle/10mm SMG, Leather Armour, N99 10mm Pistol/9mm Pistol, Combat Knife Wounds: 13 KoL Shock Troop WS: 40 BS: 35 Str: 38 T: 38 Ag: 30 Int: 32 Per: 35 WP: 35 Fel: 30 Traits: Skills: Talents: Basic Weapon Training (SP), Pistol Weapon Training (SP), Melee Weapon Training (Primitive) Gear: Louisianian Assault Rifle/Louisianian Service Rifle, Combat Armour, .45 M1911A1, Machete Wounds: 15 KoL Officer King Louis Field Marshall ----------------------------------Enclave---------------------------------- Enclave Patrol WS: BS: Str: T: Ag: Int: Per: WP: Fel: Traits: Skills: Talents: Gear: Combat Armour/Enclave Power Armour Enclave Scientist Enclave Assassin ----------------------------------Gangers---------------------------------- Apache Warrior Freedom Fighter Minuteman Nukular Ganger